

Once all the units and colors have been exported Vanhail uses TexturePacker to compile all the sprites into one sheet so it can be used in game. When I'm happy with the result I run an action to export all those frames to a dropbox folder at all the different resolutions. When I'm designing a new unit or animation I constantly export the PNGs and open them in Photoshop to preview it as a GIF.Īdobe Bridge has a great feature that will let you select multiple images and open them as layers in photoshop. Every unit has file setup exactly the same. This means I can have a bunch of sprite frames in one document and export a bunch of PNGs all at once.įor example this is what the red gunner Illustrator file looks like. Newer versions of illustrator will allow you to have up to 100 multiple art boards which can be great for sprites, tilesets, and mockups. SD is used for the 3GS, HD is used for retina iPhones and non retina iPads and iPad HD is used for the new retina iPads. Right now we support the iPhone 3GS/iPad 1 up to current retina devices.Įach asset has 3 versions, SD, HD, and iPad HD. I think I started using it because I needed assets that I could easily scale and export at different resolutions because of different device capabilities. So I do almost all my work in Adobe Illustrator.

Second: Dropbox! Our entire project lives in a shared Dropbox folder and I don't think we could function without it. Our wives have not left us yet.įirst: We communicate CONSTANTLY via Google Hangouts (was gChat) and we have fairly regular video and voice calls. We live in two different states (Texas and Massachusetts). We have been working part time on Warbits for about 2 years. Vanhail and I are a bit of an odd team so I thought I'd jot down a little bit of our process for you dudes, might be helpful.
